Age of Strategy Wiki

The Undead are a race in Age of Fantasy that specialise in manipulating and resurrecting corpses. Corpses are generated when a flesh-and-blood unit dies. If it does not vanish or get trampled, it can be used by the undead to generate more soldiers or summon special units.


The Undead's primary ability is to re-animate corpses using units such as the Lich. In a battle with lots of casualties, an army can be raised in an instant and give opposing players trouble. Infantry can also consume a corpse to regain health.

Undead also specialise in tackling ranged units. Most key undead units (Ghouls and Skeletons in particular) have very high pierce armour, requiring other methods to take them down. If backed up by a Lich, counterattacking would be unwise with summon dead.



One of the strongest aspects of the Undead is in the ability of their spellcasters. The most notable one is the Lich, whose Reanimate Dead has the widest range. It can also summon Skeleton Dragons, which can devastate other players when combined with Corpse Diggers. These are mostly produced in the Crypt.

Phantom Units

Phantom Units must first be researched using the Armor Possession technology in the Building Embassy, a special building of which only one can be active in the game. After that, they function as a bulkier alternative to the Undead's basic infantry. These are produced in the Phantom Garrison.

Skeleton Monsters and Constructs

Skeleton Monsters are advanced replacements of Undead infantry, which are generally stronger but cannot be produced from Graveyards. These are researched in the Experimental Butchery.

Experimental Butcheries are also able to produce the two specialised siege units for Undead: The Wrecking Ball and the Corpse flinger.

Undead Knights

In Dark Altars and Mansions, special versions of the Undead Knight can be produced, each with different abilities and functioning as a super unit. The super knights are the Spectral Rider, Death Knight, Cursed Knight, Chilled Knight, Plague Knight and Storm Knight.

Strategies and Builds

AI Games

In a random game, you will likely have four Town Centers most of the game, which supports 5 production buildings and 2 mega buildings. In the early game, the set of five buildings should be:

  • 3 Graveyards, one of which is set to research Armored and Golden Skeletons, one which produces knights and one that produces either a Skull Thrower or Pikeman.
  • 1 Crypt for Lich
  • 1 building of any choice, preferably the Dark Altar, Phantom Garrison or another Graveyard.

Your five Town Centers should have the following productions:

  • 1 Center for workers or laborers - Transition to Skull Throwers or Banshees
  • 2 Centers for Knights
  • 1 Center for Necromancers

The main goal is to overwhelm the enemy with Golden Skeletons before turn 20, using Necromancers to continuously spawn Flesh Golems. Golden Skull Throwers can outrange Fortresses, making them vital against Humans and Orcs.


Corpses are a minor resource for Undead. It is best to trample any corpses that you may find when playing against Undead. That way, there won't be an army raised by a single Lich in the following turns.

Undead are incredibly vulnerable to a wide range of debuffs. Area damage catapults can completely mitigate the dangers of an undead army.

Quantity over quality play is incredibly vulnerable to area damage effects such as trample. Orc Shaman, Catapults, Uruk Axeman and Fireball are all deadly to an army primarily made up of skeletons.

Undead late game consists of cavalry (Spectral Riders and Death Knights). Order infantry production facilities to producing anti-cavalry during late game.