Age of Strategy Wiki
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There are many different kinds of abilities, giving different types of effects. You can find detailed descriptions of them in the helpfile or by clicking on the information button of a unit. Note that the rounding in the helpfile for bonuses (used in abilities that deal damage, like pistol shot) is not the same as the rounding in the game itself. Abilities deal bonus damage that is rounded up, which is the converse of the typical attack and helpfile rounding. So, if a Late Hungarian Hussar were to shoot a Spartan Hoplite (in Age of Strategy), it will deal 4 damage instead of the 3 derived from calculations based on the helpfile. Some abilities require the research of certain technologies to use them, most prominently gunpowder or other 'bottlenecks'.
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There are many different kinds of abilities, giving different types of effects. You can find detailed descriptions of them in the helpfile or by clicking on the information button of a unit. Note that the rounding in the helpfile for bonuses (used in abilities that deal damage, like pistol shot) is not the same as the rounding in the game itself. Abilities deal bonus damage that is rounded up, which is the converse of the typical attack and helpfile rounding. Some abilities can be resisted by spell/mental resistance or other factors. A few abilities require the research of certain technologies to use them, most prominently gunpowder or other 'bottlenecks'.
   
 
== '''Types of Abilities''' ==
 
== '''Types of Abilities''' ==

Revision as of 09:45, 15 November 2020

There are many different kinds of abilities, giving different types of effects. You can find detailed descriptions of them in the helpfile or by clicking on the information button of a unit. Note that the rounding in the helpfile for bonuses (used in abilities that deal damage, like pistol shot) is not the same as the rounding in the game itself. Abilities deal bonus damage that is rounded up, which is the converse of the typical attack and helpfile rounding. Some abilities can be resisted by spell/mental resistance or other factors. A few abilities require the research of certain technologies to use them, most prominently gunpowder or other 'bottlenecks'.

Types of Abilities

Abilities can be divided into a few categories:

  • Healing/Mending

This restores a friendly unit's hp. Essential for unit conservation.

  • Positive Effect on Ally

This increases the stats of friendly units, allowing them to be more effective. Usually temporary.

  • Negative Effect on Enemy

This decreases the stats of enemy units, reducing their effectiveness. Also usually temporary.

  • Construction

This creates a new unit or structure. Very flexible.

  • Attack

This deals damage to enemies (allies too, sometimes). Can be useful in avoiding dodging or counter attack.

  • Transform

Transforms a unit into different stances. Can greatly increase unit usability.

Most Common Spells/Abilities

This is a list of the main Spells/Abilities:

Healing

One of the most common abilities. Represented by a green cross. This effect is multiplied by the heal bonus, while particular technologies can increase the heal rate for some.

Mending

Another common ability. Click on a worker (or some other builder) to use it. Worker mend rate*(1+target mend bonus) determines the mending rate for the target. Again, particular technologies can increase the mend rate for some.

Convert

Converts an enemy to your team. Indicated by two golden arrows circling above and below. The conversion chance is given as ability possibility of converter*(1-resistance of target). Each unsuccessful conversion decreases the resistance of the target unit by 25%. Converters are often religious and some can also heal.

Build

Constructs a structure or non flesh and blood unit. Check the buildlist of a worker or other builder to see what they can construct. The construction speed is mend rate*(1+target construction bonus).