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− | There are many different kinds of abilities, giving different types of effects. You can find detailed descriptions of them in the helpfile or by clicking on the information button of a unit. Note that the rounding in the helpfile for bonuses (used in abilities that deal damage, like pistol shot) is not the same as the rounding in the game itself. Abilities deal bonus damage that is rounded up, which is the converse of the typical attack and helpfile rounding. |
+ | There are many different kinds of abilities, giving different types of effects. You can find detailed descriptions of them in the helpfile or by clicking on the information button of a unit. Note that the rounding in the helpfile for bonuses (used in abilities that deal damage, like pistol shot) is not the same as the rounding in the game itself. Abilities deal bonus damage that is rounded up, which is the converse of the typical attack and helpfile rounding. Some abilities can be resisted by spell/mental resistance or other factors. A few abilities require the research of certain technologies to use them, most prominently gunpowder or other 'bottlenecks'. |
== '''Types of Abilities''' == |
== '''Types of Abilities''' == |
Revision as of 09:45, 15 November 2020
There are many different kinds of abilities, giving different types of effects. You can find detailed descriptions of them in the helpfile or by clicking on the information button of a unit. Note that the rounding in the helpfile for bonuses (used in abilities that deal damage, like pistol shot) is not the same as the rounding in the game itself. Abilities deal bonus damage that is rounded up, which is the converse of the typical attack and helpfile rounding. Some abilities can be resisted by spell/mental resistance or other factors. A few abilities require the research of certain technologies to use them, most prominently gunpowder or other 'bottlenecks'.
Types of Abilities
Abilities can be divided into a few categories:
- Healing/Mending
This restores a friendly unit's hp. Essential for unit conservation.
- Positive Effect on Ally
This increases the stats of friendly units, allowing them to be more effective. Usually temporary.
- Negative Effect on Enemy
This decreases the stats of enemy units, reducing their effectiveness. Also usually temporary.
- Construction
This creates a new unit or structure. Very flexible.
- Attack
This deals damage to enemies (allies too, sometimes). Can be useful in avoiding dodging or counter attack.
- Transform
Transforms a unit into different stances. Can greatly increase unit usability.
Most Common Spells/Abilities
This is a list of the main Spells/Abilities:
Healing
One of the most common abilities. Represented by a green cross. This effect is multiplied by the heal bonus, while particular technologies can increase the heal rate for some.
Mending
Another common ability. Click on a worker (or some other builder) to use it. Worker mend rate*(1+target mend bonus) determines the mending rate for the target. Again, particular technologies can increase the mend rate for some.
Convert
Converts an enemy to your team. Indicated by two golden arrows circling above and below. The conversion chance is given as ability possibility of converter*(1-resistance of target). Each unsuccessful conversion decreases the resistance of the target unit by 25%. Converters are often religious and some can also heal.
Build
Constructs a structure or non flesh and blood unit. Check the buildlist of a worker or other builder to see what they can construct. The construction speed is mend rate*(1+target construction bonus).