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Below are several tips to help new players.

Grab Town Centers As Fast As PossibleEdit

In all games, with the exception of some campaign levels, town centers are key to producing more units. Train fast units to explore and take over town centers before the enemy takes them. Scouts cannot take over town centers. Train defensive units to protect your newly conquered towns from enemy exploration units.

Start Building immediatelyEdit

Buildings are very important. If an attack is expected, build walls or defensive towers. If enemies are not nearby, build troop generation buildings such as barracks to help generate an army.

Build A Mixed ArmyEdit

Creating an army out of a single unit type will result in that army being eliminated by an enemy mixed army. Use a combination of defensive/melee units, ranged units, and healing units to fight against enemy armies. Train a mix of spearmen and swordsman, as they have different strengths and weaknesses

Pick Battles WiselyEdit

Units are weak to some and strong against others. Attack enemy units with units that are strong against them (NEEDED: type matchup pic)

Matchups:

Archers: Weak to cavalry and skirmishers Strong against swordsman

Skirmishers: Weak to cavalry Strong against archers

Cavalry: Weak to pikeman Strong against swordsman, archers, and skirmishers

Pikeman: Weak to archers Strong against cavalry

Swordsman: Weak to archers and Calvary Strong against structures

Siege machines: Weak to cavalry Strong against structures

Avoid engaging stronger enemy units with weaker units in melee (ranged attacks have no risk of retaliation in most cases)

Defend Your Support Units, While Attacking Your Enemy'sEdit

Builders, Healers, and Archers are generally low heath. Eliminating enemy builders prevent your opponent from building structures that can swing the battle. Eliminating enemy healers prevent your enemy's army form recovering health

Utilize Choke PointsEdit

A narrow area, such as a bridge, or mountain pass can slow the progression of a large army. This will can give you time to train, move, or heal units as well as pelting the enemy army with projectiles

Use Waypoints to save timeEdit

When the battle is not directly near your training areas, migrating newly trained units can take some time. Waypoints can automate the repetative process of moving units. Set waypoints to bring units to the general area of a battle.

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