Age of Strategy Wiki
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[[File:32 unit knight.png|left|thumb|32x32px]]
The Knight is one of the starting units that do not require gems to unlock. It is a mounted unit that is well suited for eliminating unprotected infantry and ranged. However The Knight is very vulnerable to pikeman and Halberds. You can upgrade this unit to the Heavy Knight.
 
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The Knight is one of the starting units, and does not require any gems to unlock. It is somewhat expensive, but difficult to kill. The Knight is very effective at fighting unprotected infantry and archers, although it is very vulnerable to anti-cavalry units such as pikemen and Halberdiers. Knights upgrade to heavy knights upon researching the "Knight to Heavy Knight" tech in a stable. Knights are affected by the "Cavalry Armor (1 and 2)" and "Sword Mastery (1 and 2)" techs researched at the blacksmith.
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* Cost: 4
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* HP: 32
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* Attack: 10
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* Range: 1
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* Armor: 2
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* Pierce Armor: 2
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* Speed: 5
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* Sight: 5
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* Action/Turn: 1/1
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* Spell Resistance: 0%
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* Size: 1x1
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* Builders: Town Center, Stable
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* Bonuses: 50% against most infantry and ranged footmen, as well as all siege weapons besides ballista. 100% against battering rams
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* Upgrades To: [http://age-of-strategy.wikia.com/wiki/(AoS)_Heavy_Knight Heavy Knight]
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[[Category:Cavalry]]

Latest revision as of 23:45, 24 June 2017

32 unit knight

The Knight is one of the starting units, and does not require any gems to unlock. It is somewhat expensive, but difficult to kill. The Knight is very effective at fighting unprotected infantry and archers, although it is very vulnerable to anti-cavalry units such as pikemen and Halberdiers. Knights upgrade to heavy knights upon researching the "Knight to Heavy Knight" tech in a stable. Knights are affected by the "Cavalry Armor (1 and 2)" and "Sword Mastery (1 and 2)" techs researched at the blacksmith.

  • Cost: 4
  • HP: 32
  • Attack: 10
  • Range: 1
  • Armor: 2
  • Pierce Armor: 2
  • Speed: 5
  • Sight: 5
  • Action/Turn: 1/1
  • Spell Resistance: 0%
  • Size: 1x1
  • Builders: Town Center, Stable
  • Bonuses: 50% against most infantry and ranged footmen, as well as all siege weapons besides ballista. 100% against battering rams
  • Upgrades To: Heavy Knight