The Foot Knight is one of the most basic upgrades. Although not particularly good for its cost at the start, it is affected by Blacksmith technologies and can also be upgraded into Heavy Foot Knights. It also has strong armor and bonuses against many units, making it an ideal choice as an early game heavy infantry.
- Cost: 4
- HP: 22
- Power: 10 (melee) (+1) (+1)
- Range: 1
- Armor: 4 (+1) (+1)
- Pierce Armor: 3 (+1) (+1)
- Speed: 3
- Sight: 4
- Action/Turn: 1/1
- Heal Bonus: 2.0
- Spell Resistance: 0%
- Size: 1x1
- Builders: Town Center, Barracks, Castle
- Bonuses: 50% against Light Foot Melee, Medium Foot Melee, Archers, Ships; 100% against Structures, Siege Machine
- Upgrade To: Heavy Foot Knight