The Elite Foot Knight is the highest incarnation of the Foot Knight. It can beat a Spartan Hoplite in fair combat after receiving all blacksmith upgrades, but lacks its mental resistance. It is the second strongest trainable heavy infantry (without healing) in late game, just after the Huskarl. It is one of the most effective units for its cost, as typical of third-upgrade units, and requires the technology 'To Elite Foot Knight' to be trained.
- Cost: 4
- HP: 31
- Power: 14 (melee) (+1) (+1)
- Range: 1
- Armor: 6 (+1) (+1)
- Pierce Armor: 4 (+1) (+1)
- Speed: 3
- Sight: 4
- Action/Turn: 1/1
- Heal Bonus: 2.0
- Spell Resistance: 0%
- Size: 1x1
- Builders: Town Center, Barracks, Castle
- Bonuses: 50% against Light Foot Melee, Medium Foot Melee, Archers, Ships; 100% against Structures, Siege Machine
- Upgrade From: Heavy Foot Knight