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[[File:32 unit archer.png|left|thumb|32x32px]]The Archer is a basic starting unit, requiring no gems to unlock. The archer is a basic ranged unit to attack enemy unit without the enemy strike back. Archer can be dangerous in a large number. Use this unit to kill enemy's [http://age-of-strategy.wikia.com/wiki/(AoS)_Swordsman swordsman,] [http://age-of-strategy.wikia.com/wiki/(AoS)_Pikeman pikeman], and [[ornithopters]] in early game. Remember that skirmisher is tough to beat with archers.
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[[File:32 unit archer.png|left|thumb|32x32px]]The Archer is a basic starting unit, requiring no gems to unlock. The archer is a basic ranged unit to attack enemy unit without the enemy strike back. It's cheap, versatile, and able to beat stronger enemy in hight quantity. Archer can be dangerous in a large number. Use this unit to kill enemy's [http://age-of-strategy.wikia.com/wiki/(AoS)_Swordsman swordsman,] [http://age-of-strategy.wikia.com/wiki/(AoS)_Pikeman pikeman], and [[ornithopters]] in early game. Remember that skirmisher is tough to beat with archers.
 
* Cost: 2
 
* Cost: 2
 
* HP: 11
 
* HP: 11

Revision as of 16:09, 18 July 2017

32 unit archer

The Archer is a basic starting unit, requiring no gems to unlock. The archer is a basic ranged unit to attack enemy unit without the enemy strike back. It's cheap, versatile, and able to beat stronger enemy in hight quantity. Archer can be dangerous in a large number. Use this unit to kill enemy's swordsman, pikeman, and ornithopters in early game. Remember that skirmisher is tough to beat with archers.

  • Cost: 2
  • HP: 11
  • Power: 5 (ranged)
  • Range: 5
  • Armor: 0
  • Pierce Armor: 0
  • Speed: 3
  • Sight: 7
  • Action/Turn: 1/1
  • Spell Resistance: 0%
  • Size: 1x1
  • Builders: Town Center, Archery Range
  • Bonuses: 50% against Ornithopters, Swordsman and it's upgrade, and Hatamoto
  • Upgrade To: Crossbowman