Age of Strategy Wiki
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32 unit archer.png

The Archer is a basic starting unit, requiring no gems to unlock. The archer is a basic ranged unit to attack enemy unit without the enemy strike back. It's cheap, versatile, and able to beat stronger enemy in hight quantity. Archers are affected by the techs Archer Armor 1 and 2 as well as Master Archery 1 and 2. Archer can be dangerous in a large number. Use this unit to kill enemy's swordsman, pikeman, and ornithopters in early game. Remember that skirmisher is tough to beat with archers.

  • Cost: 2
  • HP: 11
  • Power: 5 (ranged) (+1) (+1)
  • Range: 5 (+1) (+1)
  • Armor: 0 (+1) (+1)
  • Pierce Armor: 0 (+1) (+1)
  • Speed: 3
  • Sight: 5
  • Action/Turn: 1/1
  • Spell Resistance: 0%
  • Size: 1x1
  • Builders: Town Center, Archery Range
  • Bonuses: 50% against Ornithopters, Swordsman and its upgrades, and Hatamoto
  • Upgrade To: Crossbowman
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